We don't know yet whether computer games like Elmo Rhymes and Double the Donuts can transform learning, but it’s clear that America’s education deficit calls for serious innovation - and that many of our efforts to enhance learning through technology have been off target. The Federal Communications Commission’s E-Rate program is a case in point. Using money collected from telecom customers, the program has allowed US schools to buy billions of dollars worth of equipment at deeply discounted rates. Yet the current technology shortage in schools is software, not hardware.
Glaeser, Edward L. "Schools Buy Technology, But is it the Right Kind?" Boston Globe, November 18, 2011.